High Resolution Focke Wulf Ta 152H-1.

History:

The first Ta 152H prototypes were completed in the summer of 1944 and the first Ta 152H-0 service test aircraft rolled off the assembly lines in October-November 1944. The Ta 152H-0s had no fuel tanks in their wings. They were joined a month later by the first production Ta 152H-1 aircraft, which had fuel tanks in the wings. The Ta 152H-1 was armed with one engine-mounted 30-mm MK 108 cannon with 90 rounds and two 20-mm MG 151 cannon in the wings with 175 rpg. 330 pounds of armor were carried for the protection of the engine and the pilot. Most production machines were delivered to Ta 152H-1/R11 bad-weather fighter standards. A MW 50 boost tank was fitted in the inboard port wing tank for use in enhancing low-altitude performance, with the GM 1 high-altitude boost tank aft of the cockpit being standard.

Approximately 150 Ta 152H-1 fighters were manufactured between January 1, 1945 and the final abandoning of production with the arrival of Soviet forces at the Cottbus assembly plant. No Jagdgruppen ever completely converted to the type, but several Jagdstaffeln operated the Ta 152H alongside the Fw 190D and other types. Most of the Ta 152s operated in the close-support role. Others flew "top-cover" for bases from which Messerschmitt Me 262 jet fighters operated, trying to protect the jets from being "bounced" by Allied fighters during takeoff or landing. It was said that no British or American fighters risked attacking an Me 262 during landing while Ta 152s were known to be circling the airfield. The large wing area of the Ta 152 made it quite easy to fly. Most of the Ta 152Hs, however, were destroyed on the ground by Allied air attacks while awaiting delivery. A few Ta 152Hs were allocated to the Mistel program.

Specifications:

Engine: Junkers Jumo 213E-1 twelve-cylinder liquid-cooled engine rated at 1750 hp for takeoff (2050 hp with MW 50 boost) and 1320 hp at 32,800 feet (1740 feet with GM 1 boost). Maximum speed: 332 mph at sea level (350 mph with MW 50 boost), 465 mph at 29,530 feet with MW 50 boost, 472 mph at 41,010 feet with GM 1 boost. Service ceiling was 48,550 feet with GM 1 boost. Initial climb rate was 3445 feet/minute with MW 50 boost. Weights were 8642 pounds empty, 10,472 pounds normal loaded, 11,502 pounds maximum. Wingspan 47 feet 41/2 inches, length 35 feet 1 2/3 inches, height 11 feet 0 1/4 inches, wing area 250.8 square feet. 

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This pack includes the base PCX, TPC and 3DZ files for the HR Ta 152H-1 model. They are supplied for the benefit of all the skinners out there!

3dz model created by Mike1, based on the HR Fw 190D model by Mike1. Wing view by Mike1, spinning prop/spinner by Mr J and transparent shadow by Llv_34DOC, reshaped by Mike1. Cockpit instruments by Migge.

This model is made up of the following parts:

*A.3DZ Left-rear fuselage     *AEX.TPC
*B.3DZ Right-rear fuselage    *BEX.TPC
*C.3DZ Canopy                 *TEX.TPC
*E.3DZ Right wing             *EEX.TPC
*F.3DZ Forward fuselage       *FEX.TPC
*G.3DZ Left wing              *GEX.3DZ

Also included are:

*H.3DZ Shadow                 *TEX.TPC
*L.3DZ Left torn-off wing     *GEX.TPC
*M.3DZ Medium distance model  *TES.TPC
*P.3DZ Prop                   *TEX.TPC
*R.3DZ Right torn-off wing    *EEX.TPC
*S.3DZ Long distance model    *TES.TPC

There are also complete airframe PCX files:

FullBottom,
FullSide and
FullTop.

In addition, there are two alternative *P.3dz files, one for the rotating spinner, and one that doesn't rotate. This allows a choice between those aircraft that had spiral markings on the spinner, and those that did not. The PCX/TPC files are laid out differently, so they are not interchangable!

Finally, a note to skinners: As the wings on the Ta 152H were so long, this has forced me to map them at a lower resolution than the fuselage. Bear this in mind when making a skin, otherwise you may get some funny effects! The scale difference is taken into account on the templates.

Thanks to Col. Gibbon for his notes on how to create High-Res models. Thanks also to Alessandro Borges for his 3dz studio and tools, without which this would have been impossible. Plus anyone else who I've forgotten to mention!

Michael "Mike1" Riddell, 6th March 2004.